Talos (Character concept art) - ZBrush sculpt of Talos, an original character for an Unreal Engine 4 Project. Preliminary sculpt done in ZBrush, then manually retopologized in Maya to achieve better fidelity than what ZRemesher was offering. UVed in Maya and re-imported to ZBrush for finer detail.
Talos has always been a man who fights for the people. He joined the resistance to liberate humanity from the clutches of the Architects that use A.I. to control the human population. He lost his arms trying to save a family from a burning building after an attack by the Architects' troop. In recognition for his brave act, an engineer grafted cybernetic arms to his body, so that the brave champion could continue to fight for his beliefs.
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